Weapon Batteries
Vehicle Combat Rule
- Source: Core
A weapon battery is a cluster of up to six identical weapons. If a starship has weapon batteries, special rules apply when a gunner aids another gunner in the same battery (see Aid Another). First, the aiding gunner automatically grants a +2 bonus on the attack roll ; no attack roll is required to determine whether the aid another attempt is successful. Second, for every three points by which the attack roll exceeds the target's Reflex Defense, the target is hit by another weapon in the battery, adding +1 die to the weapon's damage. (Apply this extra damage before applying the weapon's damage multiplier, if any.) If a starship has weapon batteries, its statistics include the modified attack bonus because these weapons are usually fired as a group. However, the weapons may still fire independently without this bonus, if you wish.
In addition, a weapon battery can also aid another weapon battery. In this case, only one gunner in the aiding battery needs to make an attack roll against Reflex Defense 10. If successful, add a +2 bonus on the attack ro ll for every weapon in the aiding battery. Unlike weapons in the same battery, there is no chance that these extra weapons hit the target, regardless of how much the attack roll exceeds the target's Reflex Defense.